The blog
Notes from launching campaigns and advising other founders doing the same. Written by me, an actual person — not a marketing team, not an SEO mill.
RSS feed · 71 posts
Swapping a mention with another live Kickstarter campaign works, but only if their backer count is close to yours. How to find partners and what to agree.
Read post →
Ten free Kickstarter tools, ordered by the question each one answers — from whether to launch at all, through pricing and goals, to what a backer costs.
Read post →
Kickstarter rewrote its prohibited items list and most advice is out of date. Supplements are not banned. Crypto, NFTs and AI companions now are.
Read post →
How to relaunch a Kickstarter after it fails to fund — and why cancelling early beats failing publicly.
Read post →
Find a manufacturer for Kickstarter months before you launch, not after funding.
Read post →
Kickstarter campaign updates email your backers directly, and since April 2026 they can be sent to followers who haven't pledged yet.
Read post →
Kickstarter shipping costs are charged at pledge or collected later in the pledge manager.
Read post →
Kickstarter add-ons are optional extras a backer buys on top of a main reward.
Read post →
Am I ready to launch a Kickstarter? Seven checks, and the first one decides it: can your pre-launch email list fund your goal on day one?
Read post →
Kickstarter scams target creators, not backers. The commonest impersonates a successful creator, offers you their backer list, and asks for about £150.
Read post →
A Kickstarter pre-launch funnel is three pages, not one: a launching-soon page to capture emails, a VIP page to filter buyers from browsers, and a referral page to multiply.
Read post →
You don't need a limited company for Kickstarter, and Kickstarter accepts both. But if you can't fulfil as a sole trader, your own money is on the line.
Read post →
Your first Kickstarter backers don't come from Kickstarter. Here's where the first 100 actually come from, in priority order, and how long each source really takes.
Read post →
A Kickstarter launch checklist tells you what to do. It won't tell you the order, and the order is what slips launch dates.
Read post →
You can launch a Kickstarter with no audience, but it takes 12-16 weeks and either £4,000-£12,000 in ads or a lot of unglamorous outreach.
Read post →
A well-run Kickstarter day one hits 100% of the funding goal in 24-48 hours.
Read post →
An affordable Kickstarter consultant costs £60 for a call or £750 for full coaching, not £10,000. Here's how to tell low price from low competence.
Read post →
How to choose a Kickstarter category: pick the shelf your backers already browse, not the label your product technically fits.
Read post →
How long does Kickstarter take to pay out? 14 calendar days after your campaign ends, then 3-14 business days to hit your bank. Total: usually 17-28 days.
Read post →
Almost every Kickstarter has a mid campaign slump around days 8 to 20.
Read post →
A Kickstarter coach is a 1-to-1 launch guide from pre-launch through mid-campaign. Costs £500-£3,000. Worth it if your goal is £15k+ and you value time.
Read post →
47 honest Kickstarter tips from an Expert Partner covering pre-launch, launch day, mid-campaign and fulfilment. Written for founders, not for SEO.
Read post →
A Kickstarter pledge manager collects addresses, sells add-ons and handles rewards after funding. BackerKit vs Gamefound vs PledgeBox, compared for 2026.
Read post →
Your Kickstarter funding goal should be what your pre-launch list can hit on day one, not what production costs.
Read post →
Kickstarter's success rate is roughly 40-43% overall, from about 20% in Technology to 62% in Dance. Full category table and what predicts it better.
Read post →
How to start a Kickstarter in 2026, step by step. Six honest phases from validation to fulfilment, including the awkward money bits most beginner guides skip.
Read post →
How to use Kickstarter as a first-time creator. A plain-English tour of the dashboard, campaign builder, payouts, updates, messages and the phases a project actually moves through.
Read post →
No, Kickstarter is not free money. After the 5% platform fee, payment processing, VAT if you're registered, fulfilment costs and tax, founders typically keep 20-35% of the raise.
Read post →
An honest 2026 Kickstarter guide from an official Expert Partner. Current fees, post-Gamefound landscape, and the six things that actually decide whether your campaign funds.
Read post →
An honest kickstarter guide Reddit-style. The 10 things founders keep saying on r/kickstarter that are true, and the 3 that aren't, from someone who's launched.
Read post →
Kickstarter for beginners, done honestly. The free first chapter of The Honest Method walks you through the one question every day-zero founder skips: should you even launch?
Read post →
Most Kickstarter books are written by agencies whose business model depends on you clicking launch. Here's the honest one.
Read post →
The real kickstarter hardware timeline from funded to first unboxing is 12 to 18 months, not 3.
Read post →
How to launch a board game on Kickstarter from the UK in 2026: manufacturers, freight from Ningbo, UK 3PL, VAT, BoardGameGeek, and whether Gamefound is now the better bet.
Read post →
Kickstarter VIP list not converting? Most pre-launch lists convert 3-10% on launch day, not the 30% agencies quote.
Read post →
Kickstarter stretch goals are promises you unlock above your funding goal — a community convention, not a platform feature. Set 3-4, and cost each first.
Read post →
A healthy Kickstarter ROAS target is 2.5x-4x blended, or 1.5x-2.5x paid-only once you strip out organic backers.
Read post →
You can't apply for the Kickstarter Projects We Love badge, but nine specific signals move the needle.
Read post →
Your Kickstarter hero image needs to be a real product photo, 1024x576, no text or badges, no photorealistic renders.
Read post →
Kickstarter email marketing works when you run a specific sequence: welcome, problem/solution, behind-the-scenes, social proof, launch reminder, launch day, follow-up. Honest UK founder version.
Read post →
A Kickstarter campaign page has 8 sections in a fixed order: hero, video, hook, story, product deep-dive, tech, rewards, risks, team.
Read post →
Honest GBP benchmarks for kickstarter cost per lead uk campaigns, split by category, plus where founders blow their pre-launch ad budget and how to keep CPL down.
Read post →
Most Kickstarter pre-launch pages convert at 8%, not the 30% agencies quote.
Read post →
Second Kickstarter vs Shopify for your next product launch. An honest UK founder's decision framework, real fees, and when each channel actually wins.
Read post →
Most Kickstarter campaigns last 30 days, and that length funds best: ~44% success versus ~29% at 60 days. How to pick yours, and when longer is right.
Read post →
The 12 months after a Kickstarter funds. Payouts, pledge managers, manufacturing, shipping, refunds.
Read post →
The real reasons Kickstarter campaigns fail have nothing to do with marketing. It's the boring structural stuff nobody wants to hear.
Read post →
Honest guide to VAT on Kickstarter rewards for UK and EU founders. Thresholds, HMRC's stance on pledges, IOSS, OSS, and the mistakes that cost real money.
Read post →
Searching for a Kickstarter consultant near me, or a US Kickstarter consultant for your American launch?
Read post →
A Kickstarter video on a budget doesn't have to look cheap. Honest breakdown of what £500, £2k and £5k actually get you, and what to skip.
Read post →
Honest ranges for a Meta ads budget for Kickstarter, split by pre-launch, launch day, and mid-campaign.
Read post →
The first 48 hours on Kickstarter set your funding percentage and trigger the algorithm push.
Read post →
Projects We Love is hand-picked by Kickstarter's editors, not an algorithm.
Read post →
Crowdfunding for hardware in the UK isn't broken post-Brexit, but VAT, IOSS, GBP payouts and the new EU €3 duty all matter. Here's what actually changes.
Read post →
Kickstarter reward tier pricing without the guesswork. When super-early, early-bird and standard tiers help, when they cannibalise, and how many spots to open.
Read post →
The exact numbers on Kickstarter fees vs Indiegogo fees in 2026. Platform fees, payment processing, InDemand rates, and what a £10k, £30k and £100k raise actually costs on each.
Read post →
I ran Indiegogo InDemand (now Late Pledge) for my own Kickstarter and raised £15k. Here's why it worked then, why it doesn't now, and what to do instead.
Read post →
Kickstarter statistics 2026 from a Kickstarter Expert Partner. Verified data on total pledges, backer counts, monthly traffic, category success rates, and the Gamefound-Indiegogo shift.
Read post →
Honest working numbers on kickstarter pre-launch email list size. What it takes to hit £10k, £30k, £100k or £250k, plus why quality beats quantity.
Read post →
A Kickstarter video that converts isn't 3 minutes long, doesn't open with your logo, and works with the sound off. Here's what actually pulls pledges.
Read post →
Honest math on whether a kickstarter agency retainer earns its fee. Free break-even calculator shows exactly how many backers you need to cover £8k + 15%.
Read post →
Kickstarter reward pricing decoded. Why 4x to 6x COGS is the honest range, how to set your tiers, and why underpricing kills you across every future channel.
Read post →
The 3x ROAS rule is a myth. Here's the honest break-even ROAS formula for Kickstarter ads, plus realistic targets by campaign stage, with a free calculator.
Read post →
Kickstarter takes 5% plus 3-5% payment processing, so £30,000 nets about £27,000 before VAT and fulfilment. Full 2026 breakdown and a free calculator.
Read post →
The 30 expensive Kickstarter mistakes founders keep making, from underpricing rewards to going silent post-funding. Blunt lessons from an Expert Partner.
Read post →
Kickstarter vs Indiegogo: for most product launches it's Kickstarter. Indiegogo dropped flexible funding in 2025 and no longer promotes post-campaign.
Read post →
Honest breakdown of Kickstarter consultant vs agency. When a solo expert wins, when an agency genuinely earns its fee, and how to pick without wasting money.
Read post →
An honest Kickstarter pre-launch timeline. 12 weeks, one deliverable per week, and the bits most founders skip until it's too late. British founder view.
Read post →
How to launch a Kickstarter in the UK: VAT on rewards, GBP payouts, IOSS, post-Brexit shipping, Companies House and the time-zone quirks nobody warns you about.
Read post →
An honest explainer of what a Kickstarter Expert Partner actually is, how the badge is awarded, and why it's the cleanest filter for founders picking a crowdfunding consultant.
Read post →
An honest breakdown of Kickstarter consultant cost in 2026, from £49 ebooks to £10,000 agencies, and why a percentage of your raise is the worst deal on the table.
Read post →
Reading is one thing. Launching is another. Start with a £60 strategy call — I'll tell you honestly whether your idea is ready.