Best Time to Launch a Kickstarter: What the Data Shows
Short answer: The best time to launch a Kickstarter is a midweek morning in the first ten days of a month. Peer-reviewed data backs midweek over weekends; the month advice contradicts itself.
Launch on a Tuesday morning. You’ll read it in every guide, on every agency blog, in every forum reply to a founder asking what date to pick.
The odd part is that the advice is right, and almost nobody quotes the evidence that makes it right. The sources creators read for the best time to launch a Kickstarter are launch-volume counts and agency blogs, which are weak, while a peer-reviewed study of hundreds of thousands of campaigns sits there unmentioned.
So this post does two jobs: the midweek recommendation with the good evidence attached, and a separation of that from everything layered on top of it. I’m an official Kickstarter Expert Partner, and launch date is the question I get asked earliest and worry about least.
What day of the week is best to launch a Kickstarter?
Start with the study, because it’s the bit that gets left out.
A 2025 peer-reviewed paper in the Journal of Engineering Research, “The weekend effect on rewards-based crowdfunding”, analysed more than 319,000 Kickstarter projects launched between 2009 and 2022. Campaigns launched on weekdays, Tuesdays in particular, had higher success rates, while weekend launches were less likely to get funded. The authors report the result held across several statistical models.
That’s a proper sample across thirteen years of the platform. I haven’t read the full text, so I won’t put an effect size on it. The direction is what matters.
Two further details from that paper are worth knowing. Launching on a national holiday did not lower the odds, which the authors read as a genuine weekend effect rather than a general “nobody’s around” effect. And campaigns that both started and ended on a weekend did better, which suggests the picture is messier than “weekends are bad”.
A separate paper, “Blue Monday? Decoding Its Impact on Reward-Based Crowdfunding”, puts Monday as the worst day to launch.
Put those together and you get Tuesday to Thursday, which is what I already recommended when it was a rule of thumb. It has more behind it than I’d assumed.
Right answer, wrong evidence
Now the part that bothers me. Almost every popular source arrives at Tuesday via reasoning that doesn’t hold up.
Launch volume. The large dataset analyses people quote all find Tuesday has the most launches. That’s circular. It measures what creators already believe, not whether the belief is correct. A decade of guides saying Tuesday makes Tuesday the busiest day by construction.
Average backers per project. The same datasets show Tuesday leading here too, which is more interesting, but it isn’t controlled for category, campaign size or the creator’s existing audience. Agencies and established brands plan carefully and tend to pick midweek, so the skew may just mean better-resourced campaigns choose Tuesdays.
An agency’s own record. LaunchBoom, a crowdfunding agency, says 99% of its 1,000-plus launches went out on a Tuesday. Their campaigns do well and I’m not knocking the practice, but that’s a firm describing its own procedure. Had they standardised on Wednesdays, the stat would say Wednesday.
Kickstarter’s own page. It says Tuesday campaigns consistently see higher success rates, and recommends weekdays, earlier in the week, specifically Tuesday afternoons. It gives no percentages and no sample size, and describes its source as two years of successful campaign performance data. If the sample contains only successful campaigns, it can’t compare success rates between days at all. You’d be measuring which day successful campaigns happened to pick, which is the launch-volume problem again.
No accusation intended: it’s a blog post rather than a study, and it also says timing isn’t everything, that preparation matters more, and that the right time won’t guarantee success. I agree with all of that.
Four popular sources, one correct conclusion, four pieces of reasoning that wouldn’t survive a seminar. The peer-reviewed paper is the one worth citing, and it’s the one nobody does.

What is the best month to launch a Kickstarter?
This is where the support runs out, and the advice openly contradicts itself.
Pledgebox analysed month-of-year and landed on January, February and April as strongest, July and August weakest. To its credit it concedes the differences may not be statistically considerable, an unusually honest line for a vendor blog.
A 2014 dataset cited by CrowdCrux found the best months were August, October, May and November, and the worst two months of the year were January and February.
Read those back to back. One source’s two best months are the other’s two worst.
The only agreement is that December is weak, and the firm figure is category-specific: a video games analysis of 17,000 campaigns since 2009 put December lowest at 28% success against a 32% category average, February best at 35%. Video games only, so don’t carry it across to hardware or design.
Kickstarter’s own look at October and November data says the holiday season isn’t a no-go either; what matters is launching early enough to finish before the end-of-year rush.
I’d go further than the platform does, and I’ll be clear that this is my own judgement rather than something I can point at a dataset for. September and October are good months to launch. After October I’d wait. Once the Christmas run-up starts you’re bidding against every retailer in the country for attention and ad inventory, and you’re asking someone to back a thing that arrives next year while they’re buying presents for this one. I’d rather sit it out and go when Christmas is behind everybody. Spring is good. Summer is fine, not my first pick, but no obstacle.
How long you run is a separate question from when you start, but it changes the arithmetic here: I run 37 to 45 days and my own last campaign ran 45, which is a month and a half to count forward from launch. That’s another argument for going early in the month. Launch on the last Tuesday in October and you’re still live in the middle of December, which is precisely where I’ve just said you don’t want to be.
If you want a second pair of eyes on the date, the hour and the goal before you commit to any of it, a one-to-one call is the quickest way to get it checked.

What time of day should you launch?
No good evidence here at all, and the confident recommendations don’t even agree with each other.
Kickstarter’s page says Tuesday afternoons. LaunchBoom says 8 to 9am EST. My answer has always been a midweek morning, UK time. Three sources, three different hours, all stated plainly.
That’s not a scandal, it’s a clue. Each is right for a particular audience. 8 to 9am EST is a good answer if your list is American. For a UK or EU creator with a mostly European list, copying it means going live mid-afternoon UK time, into a US morning that may not contain your backers.
So set the hour yourself. Open your email platform, see where subscribers are and when they open things, and launch into that. A British list wants a British morning. A list that’s 70% US wants a US morning, and you should plan your day around being awake for it.
The day of the month is the better question
This is the timing variable worth actual thought, and nobody argues about it.
Kickstarter’s guidance says campaigns launched in the first week of the month do better, with the 1st standing out. It offers refreshed budgets and a fresh-start effect as likely explanations rather than established facts, which is about the right level of certainty.
It also matches what I already tell people: aim for the first ten days of the month, shortly after most people have been paid. Someone pledging £80 on a product that ships next spring is making a discretionary decision, and those are easier in the first week of the month than the last.
The anecdote that sums it up
One creator published an analysis of his own ten funded campaigns. Tuesday came out best in 60% of them. Then he ran the statistical tests, and they came back non-significant at p > .05. His conclusion: the launch day mattered less than what happened in the first few days of funding.
That’s not my data and it isn’t a study, but it’s the shape of this whole subject: a real pattern, too small to lean on, and a more important variable sitting next to it.
Day one should hit 100% of your funding goal, not 30%, which gets called a healthy start by people who have never had to climb out of it. The goal is the thing you control: you size it to what your pre-launch list can clear in 24 to 48 hours, which is the argument in the day one benchmark post.
How big the list needs to be depends on price point and category, and warmth matters as much as volume. A list that’s heard from you every fortnight for three months converts at a multiple of one bought with cheap lead ads and ignored. A cold list on a perfect Tuesday does worse than a warm list on a Thursday afternoon.
Then there’s the hours after you press the button: who’s emailed, in what order, when the ad spend turns on. There’s an hour-by-hour plan for the first 48 hours worth more than the day-of-week decision, and it’s what founders skip while agonising over whether the 14th beats the 15th.

So pick the date and go and build the list
The rule, and you can be confident about it now.
- Tuesday, Wednesday or Thursday. Not Monday, not the weekend.
- In the first ten days of the month.
- A morning in your list’s timezone, not necessarily yours.
- September or October, or the spring. Summer is fine too.
- After October, wait. Go when Christmas is well behind everybody rather than launching into the run-up.
- Avoid public holidays and the week between Christmas and New Year.
Then stop. Set it far enough out that your prototype, page and list all land before it, because the order of the run-up is what slips launches, not the date on the wall.
And don’t pick the date first. Pick it last, once you know what the list can clear. The day one calculator will tell you that in ten minutes: list size, warmth, conversion, and the goal that follows. A date chosen before you know those numbers is just a deadline you’ve imposed on yourself for no reason.
Key takeaways
- A 2025 peer-reviewed study of 319,000+ Kickstarter projects found weekday launches, Tuesdays especially, more successful.
- The same study found weekend launches less likely to fund, but national holidays no worse. Monday is worst in a separate paper.
- Popular Tuesday evidence is circular: launch volume reflects what creators already believe.
- Kickstarter’s own guidance cites successful-campaign data only, which cannot compare success rates.
- Month-of-year advice contradicts itself: January is best in one source, worst in another.
- Kickstarter’s data favours the first week of the month; set the hour from your subscriber timezones.
- My own seasonality call, not a statistic: September and October or the spring, summer at a push, nothing between November and Christmas.
Want a hand with yours?
Picking a launch date is twenty minutes of work. Sizing a goal your list can actually clear on day one is the part worth paying for, and the date should follow from it.
Book a call and we’ll look at your list, your numbers and the date together, in that order.
Frequently asked questions
What day of the week is best to launch a Kickstarter? +
Tuesday, and unusually for crowdfunding advice there's real evidence for it. A 2025 peer-reviewed study of more than 319,000 Kickstarter projects launched between 2009 and 2022 found weekday launches, Tuesdays especially, had higher success rates, with the result holding across several statistical models. A separate paper on reward-based crowdfunding puts Monday as the worst day. Tuesday to Thursday is the safe window.
Is it bad to launch a Kickstarter at the weekend? +
Yes, on the best evidence available. The 2025 study of over 319,000 projects found weekend launches less likely to get funded, and it also found launching on a national holiday did not lower the odds, which points to a genuine weekend effect rather than a quiet-day effect. Oddly, campaigns that both started and ended on a weekend did better, so the picture isn't perfectly tidy.
What is the best month to launch a Kickstarter? +
The published data contradicts itself, so there's no statistical answer. Pledgebox found January, February and April strongest, while a 2014 dataset cited by CrowdCrux found January and February the worst two months of the year. One source's best months are the other's worst. My own view, from experience rather than a dataset: September and October are good, spring is good, summer is fine, and after October I'd wait until Christmas is well behind everybody.
What time of day should I launch my Kickstarter? +
The hour your email list is awake, because there's no consensus to copy. Kickstarter's own blog suggests Tuesday afternoons, the agency LaunchBoom recommends 8 to 9am EST, and my answer is a midweek morning UK time. Three confident recommendations pointing at three different hours. A UK creator copying the EST advice launches mid-afternoon into a US morning that may not contain their backers.
Is it better to launch a Kickstarter at the start of the month? +
Probably, and it's the one timing variable where the platform's advice and mine agree. Kickstarter's own guidance says campaigns launched in the first week of the month do better, with the 1st standing out, and suggests refreshed budgets and a fresh-start effect as likely explanations. I aim for the first ten days, shortly after most people have been paid.