Adam Webb.
Kickstarter ·

The best Kickstarter book for first-timers

Short answer: Most Kickstarter books are written by agencies whose business model depends on you clicking launch. Here's the honest one.

The best Kickstarter book for first-timers
Photo by Pexels

Most Kickstarter books were written by someone selling you an agency.

That isn’t a conspiracy theory. It’s the business model. A book that talks you out of launching is a book that loses the writer a £10,000 client. So they don’t write that book. They write the one that assumes Kickstarter is the right answer and works backwards from there.

I’m not running that business, so I could afford to write a different one.

What I actually wrote, and why the first chapter is free

The Honest Kickstarter is a 24-chapter playbook for launching a Kickstarter campaign that actually funds, and, more importantly, actually delivers. The first chapter is free at adamwebb.pro/book, and every new chapter lands in your inbox as I finish it. Roughly one a week.

I’m writing it in public deliberately. Every founder who reads a chapter gets to email me and tell me what didn’t land. Every one of those emails goes back into the next revision. By the time the final PDF ships (late autumn 2026), it’ll be the version thousands of first-timers have already stress-tested, not the one I guessed at in a locked room.

The first chapter asks the question most Kickstarter books won’t

Chapter 1 is called Should You Even Launch?.

It’s the chapter I wish someone had shoved under my nose before I launched Lifelong Deo on Kickstarter in 2020. I’d have saved six months and probably five grand of my own money. Instead I did what almost every first-time creator does. I assumed Kickstarter was the right answer because it was the answer I’d already decided on.

The chapter goes through eight disqualifiers. If two or more apply to your project, you shouldn’t be launching. Full stop. Save the six months, save the £15,000 in pre-launch marketing spend, save the public sting of a campaign that fails in front of everyone you told about it.

It’s not the chapter that sells consulting. It’s the chapter that filters the audience down to the founders who should actually launch. Which, funnily enough, is the audience I want to work with anyway.

What comes in the rest of the book

The remaining 23 chapters are the honest playbook. The maths, the pre-launch, the page, the video, the launch, the campaign, and (the bit nobody else teaches) fulfilment.

A rough map:

The full 24-chapter list (with the ones already available marked as such) lives on the book page.

Who this is actually for

If you’re a first-time Kickstarter creator planning a physical product launch in the next three to twelve months, this is the book. If you’ve already been quoted £8,000–£15,000 by a Kickstarter agency and you’re wondering whether you can do most of it yourself, this is the book. If you’ve read three other Kickstarter guides and they all felt like a warm-up act for a done-for-you retainer pitch, this is the book.

It’s not the book if you’re launching a piece of software, a service, or a pure consumable. Those don’t work on Kickstarter, and no amount of playbook fixes that. It’s not the book if you already know the mechanics and just need help on the specific bit you’re stuck on. For that, book a £60 strategy call and I’ll answer the one question in an hour.

Why free? Isn’t this suspicious?

Fair question. The honest answer is that it’s lead generation, and I’ll show you the whole funnel because that’s the whole point of the book.

Chapter 1 is free. Email signup, PDF in your inbox. Read it. If you decide Kickstarter isn’t for you, you’ve saved yourself six months and £15,000, and I never hear from you again. That’s a good outcome.

If you want the whole book today rather than chapter by chapter, that’s €9. A single PDF, instant download. Some people prefer to read cover to cover; the €9 door is there for them.

If you’d rather watch me walk you through it (with slides, platform screenshots and worked examples), that’s the £199 video course. 64 lessons across 7 modules, including 10 lessons on fulfilment that no other Kickstarter course teaches.

If, later, you want one-to-one help on your actual campaign, consulting starts at £60 for a strategy call and goes up to £5,000 for a full done-with-you launch.

That’s the whole funnel. Every price is public, nothing is behind a “book a discovery call” wall, and if the free chapter is all you need, you never pay a penny. The dishonest bit isn’t running a funnel. It’s pretending you’re not.

Why I’m the person writing this

Short version: because I’ve been through it.

I’ve launched three Kickstarter campaigns of my own (raising more than £500,000 combined) and I’m currently mid-prep on my fourth (REEFill, launching March 2027, the extension of my Lifelong Deo brand into hand soap, body wash and shampoo). Alongside that, I’ve consulted on 30+ more campaigns as an official Kickstarter Expert Partner, and those campaigns have raised more than £3 million combined.

That’s not a “£50M raised” number some consultants like to fling around, because I don’t massage aggregates. But it does mean everything in the book has been battle-tested (on my own projects and on clients’) and none of it is theoretical.

Get Chapter 1

Head to adamwebb.pro/book, put in your email, and Chapter 1 arrives in your inbox seconds later.

You’ll also automatically get every new chapter as I finish it (roughly one a week) plus occasional honest field notes from the campaign I’m currently prepping. No spam, no drip sequence, no upsell blast at midnight. Unsubscribe with one click any time.

If Chapter 1 lands, tell one other founder who’s thinking about launching. If it doesn’t, hit reply and tell me why. I’d rather know now than after I’ve finished the book.


Related on the site: Hire a Kickstarter consultant · Kickstarter Expert Partner explained · The full video course · Am I ready to launch? 60-second quiz

Frequently asked questions

Is there a good free book on how to launch a Kickstarter? +

There's mine (The Honest Kickstarter) and I give the first chapter away free at adamwebb.pro/book. The rest of the book lands in your inbox chapter by chapter as I finish it. The paid final PDF will be £19 at launch, £29 after that. Everyone on the email list gets a launch-price link.

Who wrote The Honest Kickstarter? +

Me. Adam Webb, British Kickstarter consultant and official Kickstarter Expert Partner. Three personal campaigns launched (£500,000+ raised) and 30+ more consulted on (£3 million+ raised). Currently prepping my fourth campaign, REEFill, for March 2027. Every mistake in the book is live-fire, current, mine.

What makes this Kickstarter book different from LaunchBoom's or CrowdCrux's guides? +

Three things. One, I include fulfilment (manufacturing, MOQs, VAT, shipping, refunds) rather than stopping at 'funded'. Two, I take zero agency referral fees, so recommendations aren't secretly funnels for a £15k retainer. Three, it's written by someone actually mid-launch on a campaign right now, not a former operator whose last hands-on launch was 2019.

How long is the free chapter? +

Roughly 2,000 words. About a 12-minute read. It asks whether you should even launch on Kickstarter, because most Kickstarter books skip that question, and most first-timers who fund would have been happier not to launch at all.

Is the book for UK creators only or is it global? +

Global. The core playbook applies to Kickstarter creators anywhere in the world. There's a dedicated chapter on the international details most US-focused guides skip (VAT, IOSS, multi-currency Stripe, cross-border shipping) because those bite you regardless of whether the guru mentions them.

Ready to launch yours?

Start small with a £60 strategy call — or go straight to the full Done-for-You and I'll build it for you.