Your Kickstarter didn't fund. How to relaunch it properly
Short answer: How to relaunch a Kickstarter after it fails to fund — and why cancelling early beats failing publicly.
The campaign ended at 34% and the email from Kickstarter is oddly gentle about it.
Nobody was charged. The page is still there, frozen, with the pledges that never happened. And the question underneath everything else is whether to try again or quietly stop.
When to relaunch a Kickstarter campaign, and when not to
The honest test is one question: do you know why it failed?
Not a theory. A reason you could write in one sentence and defend. “We had 180 people on the list and needed about 900.” “The goal was £40,000 and the product only justified £12,000.” “We launched three weeks after the prototype photos were ready and the momentum had gone.”
If you can do that, relaunching is a reasonable bet, because you know what to change. If your explanation is “it just didn’t take off” or “the algorithm didn’t pick us up”, you are about to run the same campaign twice and pay for it twice.
I’ve seen founders relaunch within ten days of a failure, page barely touched, and get the same result within 5%. That’s not bad luck. Nothing had changed except the launch date.
If it’s still running, cancel it
This is the advice I give most often and the one founders resist hardest, so I’ll put it plainly: if your campaign is clearly not going to fund, cancel it rather than letting it run to the end.
You can cancel any time before the deadline. Nobody is charged either way, so it costs your backers nothing — their pledges were never going to be collected on a campaign that misses its goal.
What it saves you is considerable.
A cancelled campaign doesn’t sit on your profile as a project that reached 34%. A failed one does, permanently, and it’s the first thing anyone sees when they check whether you’ve done this before. Cancelled projects read as a decision. Failed ones read as a verdict.
You also stop spending. Most founders keep ads running to the last day out of hope, and that money buys traffic to a page that cannot convert, because backers can see the funding bar and do the arithmetic themselves. Nobody wants to be the person who pledges to a campaign at 30% with nine days left.
And you keep the list warm. There’s a real difference between emailing people “we’re pausing to get this right, here’s what we’re changing” in week two, and emailing them “we didn’t make it” after a month of watching a stalled bar. The first keeps a relationship. The second spends one.
The decision point is earlier than feels comfortable. If you’re at 20% by the end of week one, the campaign is over in every sense that matters — day one and the first 48 hours determine the outcome, and campaigns almost never recover from a weak opening. Waiting three more weeks to confirm it changes nothing except how public the ending is.
Cancel, tell your list honestly why, and put the weeks you just saved into the pre-launch work below.
The one number that decides it
Almost every failed campaign fails for the same reason, and it isn’t the video.
It’s that not enough people knew the campaign existed on day one. Day one is the whole campaign — projects that clear a meaningful share of their goal in the first 48 hours go on to fund, and projects that don’t, mostly don’t. The pre-launch email list is what produces that.
So before anything else, work out the gap. Take your goal, work out what your list actually delivered, and see how far short you were. If 200 subscribers produced £4,000 on day one against a £30,000 goal, you don’t have a page problem. You have a list that is roughly a seventh of the size it needs to be.
Run your numbers through the day one calculator with the list you actually had. Most founders find the campaign was mathematically finished before it launched, which is bleak but useful: it means the fix is knowable rather than mysterious.
Not sure whether the gap is the list, the goal or the product? A £60 strategy call is sixty minutes on your actual numbers from the failed campaign. Bring the analytics and the list size.
What to keep
More than you’d think. This is the compensation for the misery.
The prototype and the photography. These are expensive and they don’t expire. Unless the product itself changed, everything you shot is still usable.
The page copy, mostly. A page that failed to fund is not necessarily a bad page. If almost nobody saw it, it was never really tested. Rewriting it from scratch because the campaign failed is often the wrong instinct — you’re fixing the part that wasn’t broken.
Everyone who pledged. They were never charged, so they aren’t customers, but they are the strongest signal you own: people who reached for a credit card. Kickstarter won’t hand you their email addresses, but you can post an update to the failed project and they’ll receive it. That update is the single highest-converting message you’ll send before the relaunch.
Your manufacturing quotes, assuming they’re still valid. Check the expiry dates, because factory quotes usually carry one.
What to rebuild
The list, almost always. This is the work, and it’s the part founders skip because it’s slow and unglamorous. Eight to twelve weeks of pre-launch funnel work, driving people to a landing page that collects emails. If you built one for the first attempt, it still exists and the people on it are still there.
The goal, if it was wrong. Not lower because you missed it — lower only if it was never justified by the actual cost of production. Go back to minimum order quantity times unit cost, plus tooling, plus shipping, plus the platform’s cut. If your original number was a hopeful round figure rather than that sum, rebuild it properly.
The first 48 hours plan. Most failed campaigns had no plan for day one beyond “launch and email the list once”. A relaunch with a sequenced launch day — VIP window, staggered emails, personal messages to the fifty people most likely to back — converts dramatically better with the same list.
How long to wait
Long enough to fix the actual problem, and no longer.
If the list was the issue, that’s eight to twelve weeks. There’s no shortcut: you cannot buy your way to a warm list in a fortnight, and cold traffic on launch day converts terribly.
If the goal was the issue and the list was fine, you can relaunch in two or three weeks. That’s a rarer situation, but it happens — usually with founders who priced tooling into the goal when they could have paid for it out of the raise.
What you should not do is wait six months for the product to be “more ready”. The product is rarely why it failed, and a longer gap cools the list you already have. Every week of silence costs you open rates.
Tell people it failed
This is the bit founders hate and it matters more than the page redesign.
Post an update on the dead campaign. Say it didn’t fund, say why in one honest sentence, and say what you’re changing. Then ask people to join the list for the relaunch.
It converts because it’s rare. Most failed campaigns simply go quiet, so a founder who turns up and explains reads as someone who will still be there when there’s a problem with fulfilment. That’s the actual thing backers are assessing, and you cannot demonstrate it with a nicer hero image.
The same applies to your email list. The people who didn’t back the first time are not embarrassed for you and mostly weren’t paying close attention. A short, unflinching message does better than pretending the first attempt never happened.
What a relaunch usually looks like when it works
The pattern is consistent enough to describe.
The founder takes ten to twelve weeks. Most of that is list building — ads, communities, whatever their cost per lead supports. The page changes less than you’d expect: sharper opening, better reward tiers, the video trimmed. The goal drops if it was wrong, or stays if it wasn’t.
Then they launch with three to five times the list they had before, a sequenced first 48 hours, and a VIP window for the people who pledged the first time.
Second attempts fund at noticeably better rates than first attempts, for the unglamorous reason that the founder now knows what the job actually involves. The first campaign was the tuition.
When to stop instead
Sometimes the right answer is not to relaunch, and nobody says this out loud often enough.
If you built a list of 2,000 engaged people and still only reached 30% of a properly-costed goal, that’s not a marketing problem. That’s the market telling you the product doesn’t command the price. A second campaign with a bigger list will get you a bigger fraction of a goal you still miss.
If the manufacturing numbers only work at a volume your best case doesn’t reach, stopping is the correct commercial decision, not a failure of nerve.
And if you’ve discovered during all this that you don’t want to run a product company — that’s worth knowing for the price of a failed campaign, which is cheap compared to finding out after fulfilment.
Run yourself through the launch readiness check honestly before committing to a second attempt. It’s designed to talk people out of launching, which is the more useful direction.
Key takeaways
- If the campaign is still live and clearly won’t fund, cancel it rather than let it fail publicly.
- Only relaunch if you can state in one sentence why the first attempt failed.
- The usual cause is list size, not the page, the video or the algorithm.
- Keep the prototype, photography, page copy and quotes; rebuild the list and the day-one plan.
- Lower the goal only if it was never justified by production costs, not because you missed it.
- Eight to twelve weeks is the realistic gap when the list is the problem.
- Post an update on the failed campaign explaining what happened — it converts unusually well.
- Failed campaigns carry no penalty with Kickstarter, backers, or Projects We Love eligibility.
- If a large, engaged list still couldn’t fund a properly-costed goal, stopping is the right call.
Thinking about a second attempt?
The useful hour is the one before you commit to a relaunch date, not after.
Bring the analytics from the failed campaign, your list size, and the goal you were aiming at. Between those three numbers it’s usually clear within twenty minutes whether the second attempt is a different campaign or the same one with a new launch date. A £60 strategy call is the cheapest way to find out which.
Frequently asked questions
Can you relaunch a Kickstarter campaign that failed? +
Yes. Kickstarter allows you to launch the same project again, and relaunches are common enough that nobody will hold it against you. Backers who pledged to the failed attempt were never charged, so they owe you nothing and you owe them nothing. The question is not whether you may relaunch but whether anything has changed since the first attempt.
Should you cancel a Kickstarter that isn't going to fund? +
Almost always, yes. Cancelling before the deadline stops your ad spend, keeps your email list warm, and leaves a cancelled project on your profile rather than a public failure at 30-something per cent. Nobody is charged either way, so backers lose nothing. If you are at 20% by the end of week one, the outcome is already decided and waiting three more weeks only makes the ending more visible.
How long should you wait before relaunching a Kickstarter? +
Long enough to fix the thing that broke, which is usually the email list rather than the page. If the list is the problem, that is eight to twelve weeks of pre-launch work. Relaunching within a fortnight almost always fails again, because nothing material has changed except your mood.
Should you lower your funding goal when you relaunch? +
Only if the original goal was wrong, not because the campaign missed it. Your goal has to cover minimum order quantity, tooling, shipping and fees. Cutting it below that produces a funded campaign you cannot fulfil, which is worse than a failed one.
Do failed Kickstarter campaigns hurt your chances next time? +
Not with Kickstarter and not with backers. A failed project stays visible on your profile, but there is no penalty, no flag, and no effect on Projects We Love eligibility. The only real cost is your own time and whatever you spent on ads.
Is it better to relaunch on Kickstarter or switch to Indiegogo? +
Relaunch where your audience is, which is almost always the same platform. Switching platforms after a failure changes the variable that was least likely to be the problem. If Kickstarter's all-or-nothing model was genuinely the issue, that is a real reason to move; wanting to keep partial funds is not.