Adam Webb.
Kickstarter ·

How to find a manufacturer for your Kickstarter

Short answer: Find a manufacturer for Kickstarter months before you launch, not after funding.

Funding looks like the hard part right up until you try to get a factory to reply to an email.

Then you discover that the campaign was the fast bit. Sourcing is slow, unglamorous, and it happens in a completely different order from the one most founders assume.

Why you find a manufacturer for Kickstarter before you launch

You cannot set a funding goal without a unit cost, and you cannot get a unit cost without a manufacturer. That’s the whole argument, and it puts sourcing before the campaign rather than after it.

Kickstarter’s own rules push the same way. Design and Technology projects have to demonstrate a working prototype, with a prototype gallery on the campaign page. Photorealistic renderings and product simulations are not allowed; sketches, CAD and technical drawings are. So you need something real enough to photograph and film, which means someone has to have made it. I’m an official Kickstarter Expert Partner, and this is the constraint founders discover latest and regret most.

The hero image post covers what that render ban means for your campaign visuals. The sourcing consequence is simpler: get talking to factories early enough that a real object exists before you need to photograph it.

Where to actually find them

Start with products that already exist and do something like what yours does.

Somebody is already manufacturing a thing with your material, your tolerance, your finish. Find three or four comparable products, work out who makes them, and approach those factories. That’s faster than searching cold, because you’re contacting people who have already solved most of your problem for somebody else.

Trade shows are the other reliable route if the timing works. A day walking a relevant show gets you more usable conversations than a fortnight of emails, because you can hand someone the object and watch their face.

Sourcing agents sit in between. They cost a percentage and they earn it when you don’t speak the language, don’t know the region and don’t have time to vet ten factories yourself. They’re worth it more often than founders expect, and worth avoiding when your product is simple enough that you’d just be paying someone to forward emails.

What doesn’t work is a single enquiry to a single factory. You want quotes from several, because the spread tells you what the product actually costs to make. One quote is a number. Four quotes is information.

What to ask on the first contact

Most first emails are too vague to answer, which is why they go unanswered.

Give them something concrete: what the thing is, roughly what it’s made of, the dimensions, the quantity you’re thinking about, and a drawing or photograph. A factory can price that. It cannot price “an innovative new product, please quote”.

Then ask for four specific things. Unit cost at two or three different quantities, so you can see how the price moves with volume. The minimum order quantity. The lead time from order to shipment. And what tooling, if any, the product needs and what it costs.

Those four answers are what turn a product idea into a campaign you can actually plan. Without them your funding goal is a guess dressed up as a number.

Got quotes back and not sure whether the numbers work? A £60 strategy call is the fastest way to check the unit cost against a realistic goal before you build a campaign on it.

Ask for samples too, and expect to pay for them. A factory that sends free samples to everyone who asks is a factory with time on its hands.

MOQ is the number that sets your funding goal

Minimum order quantity is the smallest run a factory will produce, and it’s the number most founders underestimate the importance of.

Here’s why it matters more than the unit cost. If the MOQ is 1,000 units and your funding goal only covers 400, then hitting your goal still leaves you unable to place the order. You’ve run a successful campaign and created a problem, because the money in your account doesn’t reach the minimum the factory will accept.

So the sum runs backwards. MOQ times unit cost, plus tooling, plus shipping, plus the platform’s cut, is the floor your goal has to clear. Anything below that is a number that funds and then fails. Run the tier prices through the product pricing calculator once you have a real unit cost, because the two decisions are the same decision.

Some factories will flex on MOQ for a first run, especially if they can see repeat business. Ask. The published minimum is often a starting position rather than a rule, and a founder with a funded campaign and a credible second product is a more attractive customer than a stranger with a sketch.

Don’t pay for tooling before you’re funded

Tooling is usually the biggest single cost before production, and it is the one to hold back on.

Pay for samples. Pay for a prototype good enough to photograph and film. Get every quote in writing with quantities and lead times attached. But do not commit to a mould before the campaign has funded, because tooling money buys you nothing at all if the campaign doesn’t happen.

Founders talk themselves into it because a factory offers a discount for committing early, or because the timeline looks tight. The discount is smaller than the risk. The timeline is a reason to start the conversation sooner, not a reason to spend money you might not get back.

There’s a version of this that’s fine: paying a deposit that reserves capacity and is refundable or creditable. Read what you’re signing, and be clear which one you’ve got.

How to tell a good factory from a cheap one

The lowest quote is rarely the useful one, and working out which is which takes about three questions.

Ask what else they make. A factory that already produces something in your material, at your tolerance, for somebody else has solved your problem before. One that has never made anything like it is quoting optimistically, and you’ll pay for the education in failed samples.

Watch how fast they reply, and how carefully. A factory that answers four questions with four answers is showing you what the next eight months will feel like. One that answers with a price and ignores the rest is showing you that too.

Ask what certifications the product needs for your markets, and see whether they know. Anything electrical, anything for children, anything touching skin has a compliance path attached, and a factory that has shipped into your market before will name it without being prompted. One that says “no problem” to everything has not thought about it.

Then look at the sample properly. Not whether it works, but the finish on the parts nobody photographs: the inside of the housing, the seams, the underside. That’s where a factory tells you what its normal standard actually is, because it’s the bit they didn’t tidy up for you.

If two quotes are close and one factory communicates twice as well, take the communicator. The price difference will be smaller than the cost of a bad batch discovered late.

The timeline nobody plans for

Sourcing runs slower than every other part of a launch, and it doesn’t compress.

Quotes take weeks, not days, especially across time zones. Samples take longer, then you find something wrong and the second round takes just as long. Tooling, once you’ve committed, is measured in weeks before a single sellable unit exists. None of that speeds up because your launch date is approaching.

That’s why the honest advice is boring: start earlier than feels necessary. A founder who begins sourcing six months out has room to walk away from a bad quote. A founder who begins six weeks out is taking whatever the first factory offers, and paying for it twice, once in price and once in quality.

The hardware timeline post sets out what the months after funding actually look like, and the fulfilment post covers where the money goes once production starts.

Key takeaways

Want a hand with yours?

Sourcing is where a lot of campaigns quietly go wrong, months before anyone sees a page. The unit cost is wrong, or the MOQ doesn’t match the goal, and nobody notices until the money has landed and the sums stop working.

If you’ve got quotes in hand and want someone to check them against a realistic funding goal before you build the campaign around them, the £60 strategy call is sixty minutes on your actual numbers. Bring the unit cost, the MOQ and the tooling quote. That’s usually enough to see whether the campaign works.

Frequently asked questions

When should I start talking to manufacturers for a Kickstarter? +

Months before you launch, not after you fund. You need a unit cost to price your rewards and an MOQ to set a funding goal that isn't fiction. Founders who leave it until after the campaign are negotiating with a deadline and a public promise already attached, which is the worst position to negotiate from.

How do I find a manufacturer for a Kickstarter product? +

Start with the products already doing what yours does. Find comparable items, work out who makes them, and approach those factories rather than searching cold. Trade directories and sourcing agents work too, but the fastest route is usually reverse-engineering a supply chain that already exists for a similar product.

What is an MOQ and how does it affect a Kickstarter campaign? +

Minimum order quantity: the smallest run a factory will produce. It matters because it sets a floor under your funding goal. If the MOQ is 1,000 units and your goal only pays for 400, funding the campaign still leaves you unable to place the order.

Should I pay for tooling before my Kickstarter funds? +

No, in almost every case. Tooling is usually the largest single pre-production cost and it buys you nothing if the campaign fails. Pay for samples, pay for a prototype, get the quote in writing, then commit to tooling once the money is real.

Should I manufacture in China or closer to home? +

Depends on unit cost, order size and how much you value being able to visit. Asia is usually cheaper per unit at volume and slower to iterate with across time zones. Nearer production costs more per unit but shortens the feedback loop, which matters most while the design is still moving.

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